ESO Light Attack Weaving Timeline Guide
What is Light Attack Weaving?
Light Attack Weaving (LA Weaving) is the practice of performing a Light Attack immediately before casting a skill.
In ESO:
- Most skills are limited by a ~1 second Global Cooldown (GCD).
- Light Attacks are not locked by the same cooldown.
- A skill can cancel the Light Attack animation.
- This allows you to fit both a Light Attack and a Skill into approximately the same 1 second window.
The basic pattern is:
LA → Skill → LA → Skill → LA → Skill
Simple Timeline Example (10 Seconds)
Assuming a skill can be cast once every second:
0.0s LA #1
0.1s Skill #1
1.0s LA #2
1.1s Skill #2
2.0s LA #3
2.1s Skill #3
3.0s LA #4
3.1s Skill #4
4.0s LA #5
4.1s Skill #5
5.0s LA #6
5.1s Skill #6
6.0s LA #7
6.1s Skill #7
7.0s LA #8
7.1s Skill #8
8.0s LA #9
8.1s Skill #9
9.0s LA #10
9.1s Skill #10
Visual Representation
Seconds
0----1----2----3----4----5----6----7----8----9----10
LA: L L L L L L L L L L
Skill: S S S S S S S S S S
Rotation Format
Another way of viewing it:
0.0s LA
0.1s Skill
1.0s LA
1.1s Skill
2.0s LA
2.1s Skill
3.0s LA
3.1s Skill
...
The Important Part
The sequence is:
Light Attack
↓
Skill immediately follows
↓
Skill cancels the Light Attack animation
↓
Wait for the next GCD
↓
Repeat
Not:
Skill
↓
Wait
↓
Light Attack
The Light Attack should happen before every skill whenever possible.
Metronome Method
Many players learn weaving by using a metronome at roughly 120 BPM.
Think of it as:
Beat 1 = Light Attack
Beat 2 = Skill
Beat 3 = Light Attack
Beat 4 = Skill
Beat 5 = Light Attack
Beat 6 = Skill
Rhythm:
LA → Skill → LA → Skill → LA → Skill
Human Timing Example
Real gameplay usually looks more like this:
0.00s LA
0.08s Skill
1.02s LA
1.10s Skill
2.04s LA
2.11s Skill
3.01s LA
3.08s Skill
The exact gap is not important.
What matters is:
- The Light Attack registers.
- The skill is fired immediately afterwards.
- The skill cancels the Light Attack animation.
- The next skill is cast on the following GCD.
Quick Rule
Remember:
One Light Attack
+
One Skill
=
One Weave
Over 10 seconds, a perfect weave would look approximately like:
LA1 + Skill1
LA2 + Skill2
LA3 + Skill3
LA4 + Skill4
LA5 + Skill5
LA6 + Skill6
LA7 + Skill7
LA8 + Skill8
LA9 + Skill9
LA10 + Skill10
Result:
LA → Skill → LA → Skill → LA → Skill → LA → Skill
Repeat for the entire fight. ``